• Blog
  • About

Future ideas/features

Posted by bpotu on October 27, 2012
Posted in: Blog. Tagged: features. Leave a Comment

In this post I will talk about the future features of the game and ideas of mine. Feel free to comment!

One of my goal is, that the game should be 2-3 hours long. I believe that is a huge amount of work but I am optimistic that I can do it.
The game is not an open world game. It is level based like Cry of Fear. You go to a door, press “e” and you load the next level. You can also go back to see if you missed something.
If you think of Cry of Fear, there was an inventory system. This won’t be in Obscuritas. The only things you will be able to pick up are keys and notes.

First Screenshots

As it is usual in a horror game, there will be some evil stuff in the game, like scares.
Therefore Obscuritas is more an interactive story than an “real” FPS. While you play you discover more and more about Vincent and what happened to him. Of course there will be some things you can do and you also should feel scared while you play it.
For now that’s all I want to tell. I will write development diaries when I have done enough for one. That’s why you should stay tuned to me and my game.

You can also read this on IndieDB:

Obscuritas

Posts navigation

  • Recent News

    • Future ideas/features
  • Archives

    • October 2012
  • Recent Tweets

    Error: Twitter did not respond. Please wait a few minutes and refresh this page.

Blog at WordPress.com. Theme: Parament by Automattic.
Follow

Get every new post delivered to your Inbox.

Powered by WordPress.com